Comments (1)
Hi @mohdafeefbadri,
yes you have access to the pressure field: pressure in LBM is directly proportional to density (simulation is isothermal). The proportionality constant is cĀ²
, with c=1/sqrt(3)
being the LBM speed of sound.
In LBM units you have the pressure for any lattice point n
: float lbm_p_n = lbm.rho[n]/3.0f;
.
In SI units, it's float si_p_n = units.si_p(lbm.rho[n]/3.0f);
with prior unit conversion via units.set_m_kg_s(...);
.
For external data evaluation, you can .vtk
-export the volumetric density field in LBM units via lbm.rho.write_device_to_vtk();
and also export the conversion constant from (density in LBM units) --> (pressure in SI units) which is float conversion_constant = units.si_p(1.0f/3.0f);
.
All the best with your study!
Kind regards,
Moritz
from fluidx3d.
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