Comments (2)
AFAIK macOS deprecated & removed XQuartz (their X11 implementation) many releases ago.
from fluidx3d.
Hi @MitchChild,
- comment out
//#define BENCHMARK
- switch to the "target=macOS" line (or update FluidX3D; in the latest master branch version this is not necessary anymore)
I don't know if interactive graphics with X11 work on macOS. If the Linux compile command does not work, you can try (and please tell me if this works!):
g++ ./src/*.cpp -o ./bin/FluidX3D -std=c++17 -pthread -I./src/OpenCL/include -framework OpenCL -I./src/X11/include -framework X11
And if this does not work, use the headless GRAPHICS
mode (and comment out INTERACTIVE_GRAPHICS
). This runs FluidX3D in the console and stores images in the hard drive as specified in the main_setup()
function.
Unfortunately I can't test X11 graphics on macOS this myself, as I don't own an expensive Mac.
Kind regards,
Moritz
from fluidx3d.
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from fluidx3d.