Comments (1)
Hi @abcbcafe,
thank you so much for reporting this bug AND proposing a fix!
I have fixed the multi-monitor issues now:
- your fixes are the main part, to get the resolution of the primary monitor
- to place the fullscreen window always on the primary monitor, I had to query the offset coordinates and apply them with
XSetNormalHints
- catch the cursor from anywhere on the multi-monitor area and place it on the primary monitor
- to make it work on any system without the packages
libx11-dev
,x11proto-dev
,libxrandr-dev
andlibxrender-dev
installed (in case users don't havesudo
permissions), I've pulled the additional headers and the additional lib from these packages and included them directly in the FluidX3D repo
Find the commit here.
Kind regards,
Moritz
from fluidx3d.
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