Comments (4)
Hi @trparry, thanks for the post! I am planning to replace the current slow voxelization, there is much faster algorithms on the internet. The two solutions I have currently implemented are not optimal:
voxelize_stl_hull
is on CPU and rather fast with N^2 scaling, but only voxelizes the hull and sometimes there are holeslbm.voxelize_stl
is on GPU, but it's the slow ray-cast approach that scales with N^5, where only N^3 can be parallelized
Ideally the voxelization should be way faster than an LBM time step, so coupled fluid + rigid body simulations work much faster.
I'll leave this issue open as a reminder for myself to implement it some time :)
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Done! I found a quite ingenious solution that speeds up GPU voxelization by about 500x, reducing runtime from minutes to milliseconds. Details are in the v2.1 release notes.
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This is awesome. Thank you!
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Remesh in milliseconds 😱. This is great news ! Congrats on all this good work. My dream of creating a sandbox toy with rigid body/fluid interaction now seems more than feasible. Think Algodoo meets Powder Toy.
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