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Crudedragos avatar Crudedragos commented on August 17, 2024

The creature check should already checks for above & below.

You could try to apply that to the entity level with tags.i.e. "Spawn Tag": in the config file.

https://github.com/ProjectZulu/JustAnotherSpawner/wiki/Tags-%28New-System%2C-Post-1.7.10%29#time-functions

If you're not already using them I'd combine ent.modspawn (to get the default conditions) with search.liquid to search the area for water.

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DEX47 avatar DEX47 commented on August 17, 2024

Can the liquid and sky perimeters be used in conjunction or does the presence of liquid eliminate the ability to detect sky? The objective is to eliminate underground spawning of Watercreatures.

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Crudedragos avatar Crudedragos commented on August 17, 2024

You'd need to test to be sure. Use /jas canspawnhere https://github.com/ProjectZulu/JustAnotherSpawner/wiki/In-Game-Commands#analytics-commands

The current implementation uses the heightmap to determine if its 'above ground'. I do not know if the MC heightmap includes liquid blocks. My guess would be yes.

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