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economy's Introduction

Economy

The "pretty" straight forward api to create an economy for your server

To start of just use the New function

package main

import (
	"github.com/provsalt/economy"
	"github.com/provsalt/economy/provider"
)
func main() {
	e := economy.New(provider.NewSQLite("database/sqlite3.db"))
}

Balance

func main() {
    bal, ohno := e.Balance(player.UUID())
    if ohno != nil {
        panic(ohno) 
    }
    fmt.Println(bal)
}

Increase

ohno = e.Increase(player.UUID(), 500)
if ohno != nil {
	panic(ohno)
}

Decrease

ohno = e.Decrease(player.UUID(), 500)
if ohno != nil {
	panic(ohno)
}

Set

ohno = e.Set(player.UUID(), 500)
if ohno != nil {
	panic(ohno)
}

Close

ohno = e.Close()
if ohno != nil {
	panic(ohno)
}

economy's People

Contributors

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Stargazers

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Watchers

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economy's Issues

BC: Rewrite

This proposal is trying to address a few concerns.

  1. The code does not really work concurrently.
  2. There should be more data storing such as different SQL like SQLite, Posgres etc and newer db solutions like mongodb, cockroaachdb etc

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