Comments (5)
That game had basically the worst engine I've ever seen. I don't know whether I'm gonna invest any more time in trying to make that turd faster.
from box64.
If the bottleneck is on the GPU as all this might suggest, there isn't much to be done on box64 side.
Side note: box64 is compatible with gallium 9, but I don't think this has ever been tested on Android (and prbably need some path adjustments in box64 I guess).
from box64.
@ptitSeb
maybe the game needs some dynarec opcodes to be added to speed it up ?
from box64.
@ptitSeb maybe the game needs some dynarec opcodes to be added to speed it up ?
Maybe, but if it's gpu bottleneck, opcode stuff will do nothing, even if some are missing.
from box64.
@ptitSeb maybe the game needs some dynarec opcodes to be added to speed it up ?
Maybe, but if it's gpu bottleneck, opcode stuff will do nothing, even if some are missing.
There is no CPU/GPU bottleneck, game has really weird engine that not even utilities whole CPU/GPU (it sits under 20-50% during gameplay - you can test it via HUD). From what I heard there are two reasons for that:
- Game uses really weird amount of draw calls, so instead of doing bulk draw it call draw instruction every time (and, thus it needed special fix in DXVK).
- And, because it draw every single element instead doing bulk, it also reads textures and graphics from disk. The game works better if you have SSD instead of HDD.
And, even if the game does not utilize the whole CPU, it can run without full performance sitting at 45-50 FPS (when framelimiter is set to 60 FPS) even on decent computers.
I am not sure if the graphic calls are not somewhat bottlenecking some CPU opcode or viceversa. I know that @K0bin was working with it, so maybe he can tell something more about that.
from box64.
Related Issues (20)
- SpacemiT K1/M1 Custom Extensions HOT 1
- TSAC audio encoder crashes
- Skype can not run in Macbook pro m1 HOT 8
- Error time to purge ymm HOT 6
- Steamwebhelper is not responding
- Invalid AVX opcodes for Resident Evil 4 Remake (termux - android)
- Error: Tibia crashing - PltResolver: Symbol dbus_connection_close HOT 2
- Help to start Stardew Valley on K1 board HOT 6
- Unimplemented Opcode (0F 38 F6 E8) 67 F3 4D 0F 38 F6 F7 C4 62 FB F6 7E 38 48 89 HOT 4
- cursor.com editor on M1 mac ahasi fedora remix 40 HOT 8
- Getting the native Linux version of steam working on Apple silicon HOT 18
- Corekeeper Dedicated server - segfault on run HOT 2
- Trying to make Knime work on Box 64: Error: PltResolver in /lib/x86_64-linux-gnu/libstdc++.so.6 and /org.eclipse.osgi/276/0/.cp/libswt-pi3-gtk-4964r8.so
- Where did those libraries come from? HOT 2
- CPU type is not detected in log.
- Error loading needed lib libzstd.so.1 HOT 3
- Dynarec stopped because of x64 Opcode 67 66 48 0F 7E DA F3 4C 0F 38 F6 D8 66 4D 0F HOT 2
- SeaMonkey Browser - Only Linux x64 - Won't start HOT 7
- Error: Symbol libusb_dev_mem_alloc not found when running X64 Openocd HOT 4
- Missing symbols running AppImage on Asahi HOT 2
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from box64.