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Adding a library to emulate about box64 HOT 2 OPEN

DotJARgon avatar DotJARgon commented on May 28, 2024
Adding a library to emulate

from box64.

Comments (2)

ptitSeb avatar ptitSeb commented on May 28, 2024

You mean, you built an Aarch64 version of libcef and you want box64 to use it instead of an x86_64 one?

That mean all exported functions have to be wrapped. But, libcef is C++ library, not a C library. That means Virtual Table also have to be emulated. That means a lot of mecanism that are not in place in box for now (and C++ library easily have thousand of function entry). This is not something I plan to explore, it's way to complex and way too much work.
Also, I'm pretty sure libcef is evolving a lot, so it would never be the "right" version.

What you can do if you want to help is, based on a software that is not working with libcef is: build an x86_64 version of libcef that works with that software but with debug symbol, to identify more easily where the issue happens, and with the helps of the sources, understand why it happens so the root cause can be fixed in box64.

from box64.

DotJARgon avatar DotJARgon commented on May 28, 2024

Ah gotcha, and kind of, not one I built myself, but it is an aarch64 minimal version of libcef that is enough to get a window open, I have been having an issue with one game, TF2, and I thought the issue had to do with libcef/chromium, since the error crops up right before it loads, with an error that states there was a timeout with chrome_ipc_client. I'm not sure however.

from box64.

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