✔ Heavily commented, flexible Gulpfile (that means it uses Gulp).
✔ Browserify + Babelify (Yes, it uses Babel).
✔ Browsersync = Livereload + Mobile debugging with Weinre.
✔ Example: Extending Phaser & modular development.
✔ Production (UglifyJS) and Development (Sourcemaps) builds.
✔ Did I say ES6? Well.. some ES7 too! (See Experimental features).
ES6 is the future!
Anyways, I've been using ES6 for a while in other personal projects, and I currently prefer it over ES5 and Typescript. I found the new Class-based syntax to be a better fit for my developer needs. Unfortunately, the best way to access all the features of the new standard is by using a transpiler. This boilerplate is an attempt to reduce the time spent configurating a project and installing dependencies by providing a template that can work as an scaffold for any Phaser game.
You need Node.js and npm. You should also have git installed, but it's not mandatory.
Clone the repository (or download the ZIP file)
git clone https://github.com/belohlavek/phaser-es6-boilerplate.git
Install dependencies
npm install
Run a development build...
npm start
...or a production build.
npm run production
Development builds will copy phaser.min.js
together with phaser.map
and phaser.js
Your ES6 code will be transpiled into ES5 and concatenated into a single file.
A sourcemap for your code will also be included (by default game.map.js
).
Production builds will only copy phaser.min.js
. Your ES6 code will be transpiled and
minified using UglifyJS.
Any modification to the files inside the ./src
and ./static
folder will trigger a full page reload.
If you modify the contents of other files, please manually restart the server.
See gulpfile.md
This project is released under the CC - Creative Commons License