Comments (5)
I don't think this is a bug. The item just influences the maximum, not the current value. The current value is only changed if it would exceed the maximum.
from ambermoon.net.
If it would influence the current value you could just unequip and re-equip the crown at 0 SP to gain SP. This could be exploited.
from ambermoon.net.
It shouldn't influence the current values, but that's not what I was trying to describe.
If you take a look at the screenshots with Nelvin, in the first screenshot the max SP are at 223, while the current SP are at 118. This means he has ~53% of his SP available.
In the second screenshot he has max SP 198 and current SP 118. This makes for 59.5% of his SP available.
The bar next to Nelvin's portrait which indicates his SP stays the same with the item equipped as well as with the item uneqipped.
I noticed the same behaviour in another instance as well, namely after unequipping the "Mond Amulett" from my own character:
Initial (full HP / SP with Amulett):
After unequipping the Amulett (full HP / SP without Amulett):
After equipping the Amulett (partial HP / SP with Amulett):
After unequipping the Amulett (full HP / SP without Amulett, but the indicator shows missing HP next to the portrait):
If you take a look at the HP / SP and Max. HP / Max. SP you'll notice that in the first screenshot Aret has full HP / full SP. I just unequipped the Mond Amulett. However, the blue / green bars indicating HP / SP do not refresh themselfes.
from ambermoon.net.
I fixed some missing calls for the LP/SP bar update. Hopefully it works now. Will be part of the next release.
from ambermoon.net.
Should be fixed in 1.9.5. Feel free to reopen if something is still not working
from ambermoon.net.
Related Issues (20)
- [Bug report] Savegames temporarly gone after patching HOT 1
- [Bug report] Problem with learning spells HOT 5
- [Bug report] - Cant start Ambermoon 1.9.2 HOT 6
- [Bug Report] Enemies can walk into walls on 2D maps HOT 1
- [Bug Report] Enemies get stuck in second lowest row HOT 3
- [Bug report] [Render] Unable to create layer 'Map3DCeiling': Fragment info HOT 3
- [Bug report] When using a potion to increase attributes, the relevant values are not updates HOT 4
- [Feature request] Shortcuts for convenience HOT 2
- [Bug report] Color scheme seems strange in some cases after quicktravel HOT 5
- [Bug report] Kill cheat is bugged when used in battle
- Cannot walk left or right in 2D view using keyboard (A, D, arrow keys not working) HOT 3
- [Feature request] Option to switch 2D map display to Amberstar style
- [Feature request] Option to switch the music to Amberstar themes (if available) HOT 1
- [Bug report] Options Menue crashes the game HOT 5
- [Bug report] INVENTORY: Defence display is changing when picking up items HOT 1
- Location of external data files. HOT 4
- [Bug report] Pyrdacor website behaving strangely. HOT 1
- game exits when giving a single horseshoe to Tolimar in Spannenberg HOT 2
- [Feature request] Add tooltips to spells
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