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Pyseph's Projects

clientcast icon clientcast

An efficient, simple and modern solution to melee hitboxes.

drawingelement icon drawingelement

A powerful extension to the Drawing API, which many Roblox script environments offer support for.

drawingextension icon drawingextension

This API has been superseded by https://github.com/PysephRBX/DrawingElement.

eventful icon eventful

A minimal, event-driven MonoGame game engine

hitboxverification icon hitboxverification

The method I used to back-propagate and verify the hitbox data calculated by the client on the server. This code is 3-4 years old by now, and is only meant for abstract studying. The code itself could definitely be improved :-)

lua-aabb-octree icon lua-aabb-octree

Lua implimentation of an Octree with an intersection test. The intersection test also runs a AABB test on all returned values to make the results more accurate. License free. Enjoy!

methodtween icon methodtween

Allows for smooth interpolation for object methods in Roblox.

nevermoreengine icon nevermoreengine

ModuleScript loader with reusable and easy unified server-client modules for faster game development on Roblox

rbxconnection icon rbxconnection

Custom connection class, based off of Roblox's RBXScriptSignal class.

rbxoptimizedutils icon rbxoptimizedutils

Optimized versions of Roblox's functions such as delay, Debris::AddItem, that do not 'litter' or clog the task scheduler.

rbxwait icon rbxwait

A custom implementation of Roblox's wait function, with more accuracy due to less conversing between the Lua & C API.

rostar icon rostar

Dead simple fully managed Rojo helper for Roblox projects

timer icon timer

Module to manage Timer objects and their states

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