Comments (4)
Hi @infinitycr , thanks for your interest! The training will only start once a sufficient number of selfplay games are gathered. The default setting in the start_server script will require roughly 12k-20k games. To scale down this requirement, you can decrease q_min_size
.
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@jma127 I find the q_min_size
in the script file is 200, so 200 means 12k-20k selfplay games? Could you please explain specificly about the relationship of q_min_size
and selfplay games?
from elf.
There are 50 queues that store the games, and q_min_size 200 means that each queue must have 200 games before any training will start.
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@jma127 I'm really appreciated for your reply! I'm confused about some logging information.
[2018-06-06 13:14:16.977] [elfgames::go::TrainCtrl-0] [info] received 3000 records from local-Workstation-1db3-cbb4-5d10-b748, with 32 state updates, 0 records, 0 valid selfplays, and 0 evals
Wed Jun 6 13:14:16 2018, last_identity: local--Workstation-1db3-cbb4-5d10-b748, #msg: 0 #client: 8, Msg count: 3000, avg msg size: 686653, failed count: 0
[2018-06-06 21:30:26.797] [elfgames::go::TrainCtrl-0] [info] received 4000 records from local-699e-247b-e4e-6760, with 32 state updates, 5 records, 5 valid selfplays, and 0 evals
Wed Jun 6 21:30:26 2018, last_identity: local-699e-247b-e4e-6760, #msg: 0 #client: 8, Msg count: 4000, avg msg size: 682586, failed count: 0
These logging information come from the start_server.sh
. What's the meaning of '5 valid selfplays'? Does that mean there are only 5 valid selfplay games in 4000 games performed by the client?
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