Comments (8)
You can remove all the second ones because those are included with qb-target already, you can enable them by setting the Config.EnableDefaultOptions
to true
from qb-target.
Okay I will delete them.
But I still don't know why the option for the door/trunk/hood doesn't appear with my refuel vehicle options, it's either the door or the refuel option and depending how many time i try on the car, sometime i will get both together.
from qb-target.
Then it is because it picks up another bone or the distance for the fuel is too low
from qb-target.
Seem to have found one of the problem to my problem..
Look like it doesn't update the qb-target export when restarting the script, like it doesn't load what I added.
from qb-target.
You need to restart qb-target first and then restart your script that the export is in
from qb-target.
Another problem..
trying to use model to open atm.. eye doesn't show up but the model name are good.
['OpenATM'] = {
models = {
"prop_atm_01",
"prop_atm_02",
"prop_atm_03",
"prop_fleeca_atm"
},
options = {
{
type = "client",
event = "qb-atms:client:loadATM",
icon = "fas fa-hands",
label = "Utiliser ATM",
},
},
distance = 2.5
},
I've also tried with Config.TargetEntities while the atm entities number is -1126237515
and nothing show up
from qb-target.
If you have NVE, remove the atm package from it as NVE animated atms and that messes with the raycast
from qb-target.
If you have NVE, remove the atm package from it as NVE animated atms and that messes with the raycast
Thank you, that was actually the problem, i had NVE
from qb-target.
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from qb-target.