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Name: 浅墨(毛星云)
Type: User
Company: Tencent
Bio: Game Programmer
Location: Shenzhen, China
Name: 浅墨(毛星云)
Type: User
Company: Tencent
Bio: Game Programmer
Location: Shenzhen, China
:boat: 关于炫酷的Unity3D Shader | About Cool Unity3D Shaders
《Windows游戏编程之从零开始》配套源代码 |《Dream Journey: Windows Game Programming From Scratch》 book source code
:books: 免费的计算机编程类中文书籍,欢迎投稿
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
:cd: CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏
:cd: Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏
This client-project is written for kbengine(a MMOG engine of server)
NPR-Cartoon-Shader-Library for Unity3D
Open Source Computer Vision Library
:blue_book:《OpenCV3编程入门》书本配套源码 |《Introduction to OpenCV3 Programming》Book Source Code
Repository for OpenCV's extra modules
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
README文件语法解读,即Github Flavored Markdown语法介绍
:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
For the UNITE Boston 2015 talk titled Writing Shaders: YOU can do it!
:chart_with_upwards_trend:一个最初版本花10分钟写出来的,供自己使用的Unity下的股票风控比率计算工具。
A Practice Game Project Using Unreal Engine 4.15 with C++
A Practice Game Project Using Unreal Engine 4.15 with C++
A First Person Shooter Game Practice Project Using Unreal Engine 4.15 with C++
A Tank Battle Game Practice Project Using Unreal Engine 4.15 with C++
:tea: All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现
Unity下ECS框架"Entitas"的上手使用与实用性测试 | A Trip to The Entity–Component–System(ECS) Framework 'Entitas' in Unity
Unity3D Mirror Reflection Example||Unity3D镜面反射实现示例
Ready for Use Unity Mobile Shaders
Re-understanding of Shader
Shader-Practice
:clipboard: Unity Shader相关学习资源与链接珍藏 | A list of amazing resources for learning shader writing in Unity.
Unity-Shader-Superb-Practice
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.