Comments (19)
Has anyone gotten this to build successfully on Android SDK version 1.0 on
Eclipse?
I'm seeing these kinds of build errors, below, as others have noted.
Wondered if there's an (easy) fix?
Severity and Description Path Resource Location Creation Time Id
DateUtils cannot be resolved GlobalTime/src/com/android/globaltime Clock.java
line 235 1224123925515 182
DateUtils cannot be resolved GlobalTime/src/com/android/globaltime Clock.java
line 236 1224123925515 183
DateUtils cannot be resolved GlobalTime/src/com/android/globaltime Clock.java
line 237 1224123925515 184
Default target ... does not exist in this project www-iwov/ant webapp-defs.xml
line 3 1224110343125 169
Default target build does not exist in this project www-iwov/ant taglib-defs.xml
line 3 1224110358343 170
mWorld cannot be resolved GlobalTime/src/com/android/globaltime GlobalTime.java
line 393 1224123925359 178
mWorld cannot be resolved GlobalTime/src/com/android/globaltime GlobalTime.java
line 1160 1224123925359 179
mWorld cannot be resolved GlobalTime/src/com/android/globaltime GlobalTime.java
line 1161 1224123925359 180
mWorld cannot be resolved or is not a
field GlobalTime/src/com/android/globaltime
GlobalTime.java line 385 1224123925359 176
Object3D cannot be resolved to a type GlobalTime/src/com/android/globaltime
GlobalTime.java line 115 1224123925359 172
Original comment by [email protected]
on 16 Oct 2008 at 2:35
from apps-for-android.
Also see Comment 3 of Issue 10.
Original comment by [email protected]
on 16 Oct 2008 at 5:22
from apps-for-android.
is there anyway to fix? thanks in advance.
Original comment by [email protected]
on 11 Nov 2008 at 10:12
from apps-for-android.
Original comment by [email protected]
on 13 Nov 2008 at 10:17
- Added labels: Application-AndroidGlobalTime
from apps-for-android.
Object3d is indeed missing from v1.0 SDK, how does that Qualcomm 3d demo app in
the
market run than?
Original comment by [email protected]
on 6 Dec 2008 at 8:23
from apps-for-android.
A buildable GLobalTime can be found in
git://android.git.kernel.org/platform/development.git ...this doesn't help with
the
SDK 1.0 issues, but it does give you a nice OpenGL demo to work with if that is
your
actual goal.
Original comment by nuthatch
on 7 Dec 2008 at 9:09
from apps-for-android.
GlobalTime still makes reference to android.opengl.Object3D -- any update on
this....
Original comment by [email protected]
on 21 Dec 2008 at 11:25
from apps-for-android.
I can get this to compile but several things don't seem to be right. Keys not
working, city lights, and the sun looks a bit low in the sky (may be right, I
need to
check the calculations). Basically; drop Object3d and use LatLongSphere for the
geometry, write a loader for the texture (the only real work) and change the
formatter for the date.
Are there any official Google Groups, mailing lists, .... to discuss the
development
of this app?
enjoy
scott
Original comment by [email protected]
on 30 Dec 2008 at 8:48
from apps-for-android.
Attached is the GlobalTime screen capture that I modified. I have added 3 clocks
instead of the overlapping clock overlay on top of the Globe. Work still need
to be
done on some clean-up.
-YT
Original comment by [email protected]
on 6 Jan 2009 at 12:45
Attachments:
from apps-for-android.
YT,
Your screenshot looks great. A few comments / feedback:
Would it be possible to tweak the design a bit so that digital times can be
displayed, similar to what is shown on this Palm-based UI:
http://screenshots.en.softonic.com/en/scrn/10000/10845/4_c1.jpg Perhaps as an
user
preference/option?
Also, the city names are difficult to read as they're overlapping the clock
faces.
(I'm sure you're already aware of that)
The UTC times are interesting but probably not important enough to display on
the
main display & use up valuable real estate. You might make those appear
"onClick" as
tool tips.
Anyway, like I said, looks great.
Paul
Original comment by [email protected]
on 6 Jan 2009 at 2:59
from apps-for-android.
Issue 33 has been merged into this issue.
Original comment by [email protected]
on 17 May 2009 at 4:53
from apps-for-android.
Comment #9 mentions a modified app, but does not mention whether that app works
under SDK 1.0 or 1.5.
Original comment by [email protected]
on 21 Jul 2010 at 8:57
from apps-for-android.
Still not fixed, as of android 2.2 . . .
Original comment by [email protected]
on 3 Oct 2010 at 2:27
from apps-for-android.
I was able to "fix" the issue and build in Eclipse 3.6.0 by adding classes for
Object3D.java, Group.java, Material.java and Texture.java to the
com.android.globaltime package. I retrieved the source for those objects from
git://android.git.kernel.org/platform/frameworks/base.git.
Original comment by [email protected]
on 13 Oct 2010 at 7:42
from apps-for-android.
to brettrigsby: thanks,buddy, it seems to be working now. But clocks? where are
the they?
Original comment by [email protected]
on 20 Mar 2011 at 6:16
from apps-for-android.
how can i retrieve the source for those object Object3D.java and
DateUtils.java,.
please let me know, u got them.
thanks,
thaw
Original comment by [email protected]
on 25 May 2011 at 6:39
from apps-for-android.
is it a project Android mentioned in CDD? If itself is not correct, how can it
be a benchmark ??
Original comment by [email protected]
on 1 Jul 2011 at 6:27
from apps-for-android.
@16:
git clone git://android.git.kernel.org/platform/frameworks/base.git
You need Group.java, Material.java, Object3D.java and Texture.java from the
android.opengl package in base/opengl/java/android/opengl.
Original comment by [email protected]
on 25 Aug 2011 at 12:18
from apps-for-android.
how to create .gles files?
how can i modify the world.gles file in this project?
how can i map a more detailed/high resolution map on the 3d globe?
thanks.
Original comment by [email protected]
on 4 Sep 2011 at 3:49
from apps-for-android.
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