Comments (2)
Interesting pack idea!
About tilling the farmland - it's probably doable, but since I'm neither the mod adding the hoes or the grass I might need some funny business. Probably doable, though.
About planting dynamic trees: A quick glance at the source of that mod, and it actually looks possible to assign new soil types to tree types, which is great.
While im playing with dynamic trees i might want to bang out #22 as well which currently is a pretty major exploit
from botaniatweaks.
Thank you for the suggestions!
In the next update (version 1.8 approving on curse right now), you will be able to till infused grasses to create farmland by enabling tillCustomGrass
in the etc
category, and plant the dynamic trees seed thingies on infused grasses by enabling customGrassTrees
in the compat.dynamictrees
category.
Hoe tilling works on anything that fires the Forge UseHoeEvent
, which vanilla hoes do. If modded hoes don't work, not my fault 😉
And for the tree planting, basically, if you can plant the sapling on a grass block, I also add all of the Botania infused grass blocks. Unfortunately it's impossible to distinguish between different types of infused grass, but I don't think anyone really wants that anyways.
I was not able to fix the munchdew exploit BTW so keep that in mind (more details in #22 )
Thanks for making me download Dynamic Trees, by the way, really nice mod.
from botaniatweaks.
Related Issues (20)
- Turn off Extended Crafting compat. HOT 2
- partial nbt comparison issue HOT 18
- JEI Only Shows Blocks With The Meta Of 0 HOT 4
- [Suggestion] Wearing a galactic potato gives your player the rainbow effect HOT 1
- [Suggestion] Configurable enchanting bonus for pylons (or option to remove enchantment bonus entirely) HOT 2
- Small Enhancements HOT 2
- NoClassDefFoundError involving agglomeration recipes HOT 4
- Rune issue HOT 6
- Galactic potato not being rainbow when placed HOT 2
- Mild glitch with ProjectE HOT 1
- [Suggestion] Tiered Mana FluxField Blocks HOT 1
- [Suggestion] Allow each generating flower to have a unique decay time HOT 4
- [Suggestion] Add ability to change cost of opening portal to alfheim HOT 2
- consumeEdge() method not working HOT 1
- [Suggestion] Backport the "cooldown is kept when broken" feature from the 1.14 botania version HOT 1
- [Suggestion] Add ability to modify mana produced by each flower independently HOT 1
- [Suggestion] Option to unregister Potatoes and its tab
- New Dynamic Trees Version Breaking Compat HOT 1
- Mod floralchemy is loaded, but flower petropetunia is not present?? HOT 1
- Mana Fluxfield is completely broken HOT 2
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from botaniatweaks.