Comments (2)
This is something I'm not sure about. I intentionally left any form of locking out of the mod when initially designing it, but over the past couple days i've been chewing on it and trying to figure out where packages wants to be on the "convenient for everyday use" <-> "redstone assholery funtimes" spectrum lol
one of the Things™️ is that packages are inherently kinda stackable and nestable; if "locked status" was a property of the package it would have to go on the NBT tag, which would make them different items. It'd have to be a transient in-world thing
But theres also the "If you don't take the last couple items out it's basically the same as locking 😉 just do some redstone ✨" argument lol
from packages.
Yeah, the "just keep the last item in lol" argument is fairly strong, I think it just depends on how much you value ease of use over the "complexity is fun" stance.
Not that my individual opinion rlly matters, but personally, I feel like this is a small thing that is usually just a bit obnoxious to work around. The redstone for it is typically fairly straightforward, it just takes up a bunch of space and isn't that interesting a challenge.
Ultimately I didn't really have any expectation as to whether this would be implemented or not, since I was aware that the mod is restrictive by design. 'S just my two cents.
from packages.
Related Issues (20)
- Packages cannot accept hopper input from every face. HOT 1
- [next update] Things 2 Do HOT 1
- Picking up a package from the ground with a different package in your inventory duplicates the inventory one and deletes the entity one HOT 5
- [1.18.2 Forge] packages won't accept modded methods of interacting with items HOT 4
- Clean up Package info (hide Package block composition) HOT 1
- (Forge 1.18.2/3.1) Weird Display Item Lighting on Create Contraptions HOT 2
- (Forge 1.18.2/3.1) Quark Myalite Blocks lose coloring as package cores/frames [no BlockColor support] HOT 1
- (Feature Request) Use of ink sacs to change how items display on packages. HOT 1
- didnt correctly steal create's tooltips lol
- [Fabric 1.19.2] Game freezes when trying to create a package HOT 3
- Empty packages should not drop in creative mode HOT 1
- Crash on opening an inventory containing packages HOT 2
- [Forge] Dispensers don't place packages in world HOT 1
- [Forge 1.18] Dispensers don't place packages in world HOT 4
- Packages break when you click on them in creative, but seemingly only on the dedicated server
- [1.17] package maker doesn't seem to trigger chunk rebuilds at all
- [1.17] fixme: cache package blockmodels again HOT 1
- Packages have placeholder textures when Sodium is present
- In 1.18.2, Placing Blocks in Packages results in a block placed in world
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from packages.