Comments (2)
man it makes a lot of sense i wonder why it isn't a thing yet
oh wait it is, i added this myself 15 months ago
from quaver.api.
man it makes a lot of sense i wonder why it isn't a thing yet
oh wait it is, i added this myself 15 months ago
Then I don't think it's enough.
from quaver.api.
Related Issues (20)
- Imported SM map has weird timing issues after multiple speed changes
- SV Diff Calc
- some maps loaded from osu are incomplete HOT 2
- Suggestion: Lower the accuracy needed to get PR equal to a map's QR HOT 1
- Common BPM computation includes empty intro time
- You can die in a Replay but pass the map ingame HOT 1
- Banner Resolution Typo
- Issue converting osu maps with storyboard samples
- Move SM background logic from Quaver to here
- An o!m map is missing most of the notes
- Fix autoplay replays not handling stacked notes properly
- Good accuracy at parts with higher strain should give more QP
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- MonoGame.Extended dependency
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- Scale chart difficulty with Intensity per duration in a way that suffers diminishing returns.
- Crediting Errors when Exporting .sm files as .qua
- 7k+1 charts' scratch lane should not be affected by Mirror and Randomize
- Change Qua.GetScrollVelocityAt() to return null instead of the first SV for times before the first SV HOT 4
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