Related Issues (20)
- Typo in node name: "Stage_01->Colisions" HOT 1
- Implement Background assets and Create Levels based on Noah's mockups
- Windows export crashes when choosing quit to main menu
- Remove "manual fixes" to shader losing paramerers saved on tscn on exported game
- Possible to get into state where you can't do damage to enemies
- Enemy got stuck in knocked down state HOT 5
- Player character twitches very quickly when colliding with the screen boundaries
- Tax Man's colors are darkened
- Character walk/animation speed makes them look like they're skating a little bit HOT 4
- Download archive on Github is corrupted HOT 1
- Rendering issues and crash reported HOT 4
- Remove work around for landed animations when Godot issue with substatemachines on AnimationTree gets fixed.
- Adjust UI again once Godot's regression with StyleBoxTexture gets merged
- Extend SpriteRepeater script for easily adding and extending Chain Link Fence HOT 1
- Create Camera that can follow a character or can be fixed/limited HOT 1
- Create Triggers that can spawn enemies HOT 1
- Create Triggers that can modify the camera HOT 1
- redo prototype progression now being able to walk in a simple level HOT 1
- Typo in filename: "quiver_figth_room.gd"
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