Comments (2)
Ah, good catch.
Because of historical reasons in gamedev, the C++ exceptions have been usually avoided, forbidden, bad implemented or not implemented at all in many platforms. So that's maybe why my C++ is kinda orthodox compared to everyone's standards.
it is doubtful that putting them in the source is going to add some value to the program, since all the program does is 1) read time 2) invoke a system() call 3) calc diff time 4) store result in a .csv file 5) make some markdown table optionally. It is a very small source indeed. However, there is no reason the try/catch should be out of the main() function, so I am putting them in.
Thanks for the review :)
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Thanks for your small source code improvement.
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Related Issues (14)
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