Comments (2)
Actually, there is a failure code for that (24), but the hardware is not recovered in contrast to what the comment in the code says.
You are right about the joint launches, the hardware gets consumed in MissionSetup(), which is called for both pads before the mission is launched. Probably the best course of action would be to move the code into a separate function, so that we can either remove or restore the set of hardware for a given pad.
from raceintospace.
That would be awfully handy. I don't currently notice it in-game (only when I stop and think about it) because I'm used to the way it currently works. Of course the same went for other rough edges we've smoothed out, such as scrolling through mission types in Future Missions, so I am in no way trying to discourage you. In fact experienced players might find it a welcome surprise to have less software to buy after one of these incidents: "What? Oh right, part B didn't launch - this must be the leftovers" etc.
from raceintospace.
Related Issues (20)
- Should this blow up the pad? HOT 3
- Make pad pictures links to the pad view?
- Button to send all astronauts to program HOT 3
- Add Home, End, PgUp, PgDn functionality to Astronaut Complex
- Retiring astronauts are not shown in menus HOT 7
- Astronauts may not get morale boost for a mission HOT 1
- Morale bonus for successful space flight HOT 1
- Hero medal for first woman in space HOT 3
- No music in the game on new install HOT 3
- Old domain still in code HOT 2
- Core dump! HOT 4
- UNDO button not refunding properly HOT 3
- Blank lines missing in help.json HOT 5
- Round off rather than down? HOT 2
- Sanitization check failed HOT 3
- Add Service and Race to custom roster editor
- Colors not right with non-white 'nauts HOT 2
- Visiting R&D Building takes you to the wrong place HOT 1
- (2.0.0 Beta) Music not working despite having it installed + tinkering with RNG for easier gameplay + removal of 1978 deadline HOT 5
- Purchase button not animating HOT 2
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from raceintospace.