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willglynn avatar willglynn commented on May 29, 2024

The Edit Astronauts screen appears to crash all the time, so I removed it in bc743b3. This just leaves a bunch of stuff in ast3.c and some AI functions in aipur.c that access the astronaut rosters.

I've rewritten most of the recruiting screen at this point. I'm leaning towards loading the roster from JSON, but I haven't decided yet.

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willglynn avatar willglynn commented on May 29, 2024

#16 added a new JSON-based data model. 7a70a89 contains the actual roster data.

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kiyote avatar kiyote commented on May 29, 2024

So, I've updated to the latest codebase that requires jsoncpp, and there's something in there that has killed my windows build. Lots of multiply-defined symbols and symbol mismatches.

I'll dig around and see if I can figure it out, just giving you a heads-up.

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kiyote avatar kiyote commented on May 29, 2024

Ugh, now I remember why I avoid passing STL containers across library boundaries.

I think this is gonna take me a while to get the settings to line up. Maybe I'll just include the source in my project.

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kiyote avatar kiyote commented on May 29, 2024

Including it directly in to my project solved the problem. Good enough for now.

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willglynn avatar willglynn commented on May 29, 2024

I'm intending to build all our non-platform-provided dependencies via CMake in lib/. jsoncpp is the first of these; it's downloaded, unpacked, compiled, and installed to inside the build directory. (Notably, it's compiled using the exact same toolchain as the rest of the tools.) If we end up adding Protocol Buffers, I'll do the same thing there. There are issues open for handling other libraries in this fashion too.

My intention there is that anyone could check out the code, run CMake, run their platform-appropriate development tool, and have the build system take care of everything needed to end up with an executable. (Bonus points: this can be done multiple times to support multiple architectures, letting us produce fat binaries with ease.) This doesn't work on Windows, but that's only because I haven't looped around to it yet.

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kiyote avatar kiyote commented on May 29, 2024

Your cmake-fu is impressive.

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willglynn avatar willglynn commented on May 29, 2024

Thanks! I just pushed this up, though I have no idea what happens on Windows.

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peyre avatar peyre commented on May 29, 2024

Since we picked the project back up, we've found the code as it is still likes the old hex files and doesn't work at all with those that were in the repository as of 2018. So I've restored the old hex files.

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