Comments (3)
Is this related to the crash Dan Salvato had? If so I should have made an issue about this earlier, but this memory issue could be fixed by changing these docks to not being auto loads and add load triggers to them.
from randomprime.
Yeah Dan's issue.
The hard one is going to be Cen Dyna. We'll definitely change that frigate hallway to not be auto-load.
from randomprime.
There other hallway is also an auto-load, that one needs to be changed as well
from randomprime.
Related Issues (20)
- PAL Export error: Attempt to subtract with overflow
- Main Plaza ledge door can't be randomized.
- Incorrect position for custom door locks and invisible background texture.
- Support setting custom SCAN for objects
- Option to replace power bomb drop obtain SFX to the one from Echoes
- When using API which is hinting at adding room properties, have a field on whether it should throw when editing existing IDs
- Option to specify rotation option for `blocks` HOT 2
- (PAL) Attempt to subtract with overflow HOT 1
- Major Cutscene Skip Export Error
- Unskippable cutscene in Landing Site
- Feature: Missile/Power Bomb launchers / Required Mains
- FEATURE: Scan visor doors
- Have a seperate model for power beam thats distinct from the offworld item
- Expose option of enforcing whether an item gets to play a major/artifact fanfare when collected
- FR: Hard require thermal for thermal things
- Shift message on title screen further to the left
- Option to change completion% calculation from inventory to # of locations collected
- Screen continues to shake for a bit when landing cutscene is not skipped immediately HOT 1
- Main Plaza Vault ledge door behaves differently from other blue doors HOT 1
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from randomprime.