Comments (3)
The common-used #include
directives (also used by Lygia) are now supported in shader files since https://github.com/raphaelameaume/fragment/releases/tag/v0.1.14
from fragment.
Hello! Thanks for raising that issue and trying the vite GLSL loader! It's actually on the roadmap as I'm looking into lygia as well and thought it would be great to have that. I haven't had the time yet to put some work on it, and that error doesn't tell me much. I'll have a look at it!
from fragment.
Ah that's great to hear! Thank you :)
You're right the error isn't super helpful! I think the plugin was working initially, it just threw that error when trying to hot reload...
from fragment.
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from fragment.