Comments (4)
@moon-chilled I'm reviewing it and setting up an example.
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raygui reviewed and standalone example added in commit 1460687. Please let me know if it works for your custom backend.
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Thank you for the changes! I haven't had a chance yet to actually test it out yet (been quite busy), but can confirm there are no compilation errors. I only have one request: can the id
member of Texture2D
be changed to void*
? All ok if not, but this would make it easier for me to implement as I can make it a pointer to an in-engine font object. And none of the existing code would break since all they check for is if id is not 0.
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Hi @moon-chilled, I'm still looking for a better way to deal with Texture2D/Fonts structs data in raygui
, I know at this moment it's quite coupled to raylib
.
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Related Issues (20)
- `GuiScrollPanel()` content parameter is a `Rectangle` but only `width`/`height` are required HOT 1
- `GuiScrollPanel()` improvement HOT 1
- Escape key doesn't abort textfield editing HOT 4
- Provide `GuiFloatValueBox()` HOT 5
- GuiToggle's doc incorrectly states the return-value will be true when active HOT 2
- Proposal: Add standard emacs/bash keybindings to GuiTextBox HOT 2
- Missing function "DrawLineBezierCubic" on animation_curve example
- Undefined reference to GuiLoadStyle HOT 2
- Certain theme-fonts are missing characters. HOT 1
- int GuiGrid(...) - return value never modified HOT 1
- Change GuiStyleProp propertyValue from int to unsigned int HOT 1
- Resize without interpolation
- Cursor was missing when compiled in PLATFORM_DRM when using raygui. HOT 1
- Calling GuiLoadStyle() with enefete/sunny causes assertion fail in raylib HOT 1
- `GuiColorBarHue` bug when selecting a color HOT 5
- `GuiToggle()` always returns 0 HOT 6
- Multiple `GuiTextInputBox()` not supported HOT 2
- [`rGuiStyler`] Support for substepping font rasterization HOT 3
- examples build issue HOT 1
- `GuiButton()` not considering mouse state as exclusive mode HOT 2
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