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raysan5 avatar raysan5 commented on May 18, 2024

@moon-chilled I'm reviewing it and setting up an example.

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raysan5 avatar raysan5 commented on May 18, 2024

raygui reviewed and standalone example added in commit 1460687. Please let me know if it works for your custom backend.

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moon-chilled avatar moon-chilled commented on May 18, 2024

Thank you for the changes! I haven't had a chance yet to actually test it out yet (been quite busy), but can confirm there are no compilation errors. I only have one request: can the id member of Texture2D be changed to void*? All ok if not, but this would make it easier for me to implement as I can make it a pointer to an in-engine font object. And none of the existing code would break since all they check for is if id is not 0.

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raysan5 avatar raysan5 commented on May 18, 2024

Hi @moon-chilled, I'm still looking for a better way to deal with Texture2D/Fonts structs data in raygui, I know at this moment it's quite coupled to raylib.

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