Comments (2)
I am also curious to know if rbfx already supports geometry shaders? Or is there a roadmap toward that? Thanks
We use Diligent renderer backend which supports geometry shaders. However, GS/HS/DS are not covered by our samples, so the engine lacks the glue between our resources and GAPI.
It will likely be added on demand at some point before first release.
from rbfx.
We use Diligent renderer backend which supports geometry shaders. However, GS/HS/DS are not covered by our samples, so the engine lacks the glue between our resources and GAPI.
It will likely be added on demand at some point before first release.
I see, and thanks for the clarification.
from rbfx.
Related Issues (20)
- Ocean shader HOT 4
- MinGW builds now fails on CI due to crnlib. Update crnlib maybe? HOT 1
- Crash involving particle systems.
- Textures/DefaultSkybox.dds cubemap is converted to RGBA8 format on upload to GPU
- LitWaterPBR is not depth-aware HOT 3
- Duplicate resource dirs should not be possible
- RmlUICanvasComponent requires square texture
- Rbfx doesn't compile in MxLinux 23.1_x64 HOT 2
- Пожелания к редактору
- Editor inspector - issue when selecting things from the 'Resources' tab HOT 6
- using plugin issue HOT 4
- Render issue HOT 2
- UnlitTransparent technique is broken HOT 1
- RmlCanvasComponent::RemapMousePos can 'leak' un-remapped screen coords through to canvas UIs.
- FreeFlyCamera keys and mouse sensetive are not available in C#
- Linux SDK builds are corrupted, no CMake files are present HOT 1
- Asset Test.blend was not processed: Cannot load output pipe HOT 3
- FrameLimiter being ignored for D3D rendering backends HOT 5
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