Comments (4)
also the "server name" I'm pretty sure you're referring to is a feature of the client-side Server Browser mod, and not information the server has access to. If you want your Server Browser name presented to Server Browser users, that would be a feature request for https://github.com/roydejong/BeatSaberServerBrowser
from beatuprcelyte.
You mean customizing the welcome message that shows for MultiplayerChat users? Without that mod, there's no way to display arbitrary text in the lobby (besides the extremely convoluted approach of having a bot player with a custom username join).
from beatuprcelyte.
Oh well.
I haven't tried any of the recent MPChat builds but I will give it a go and see if it works.
If you want your Server Browser name presented to Server Browser users, that would be a feature request
The only people who would join my server would do it from manually adding it or seeing it on server browser. I didn't know that name was dependent on server browser. Can you not create a name lobby in the normal multiplayer? What is up with this game in its unmodded state completely missing basic features that were standardized back with Quakeworld in 1996?
from beatuprcelyte.
this game in its unmodded state completely missing basic features that were standardized back with Quakeworld in 1996?
You're only realizing that now? 😛
from beatuprcelyte.
Related Issues (20)
- Add timestamp with status updates HOT 1
- Restore multi-version support in BeatUpClient
- Support detour argument remapping
- Re-introduce remote wire
- Migrate to INI-based configuration
- Room code scrambling + personalization
- Implement functioning web UI
- Fix mid-level difficulty switching HOT 2
- Defer failing when paused
- Test IPv6 dual stack
- Auto-detect own public IP address
- Configuable and ephemeral instance port numbers
- Direct downloads broken on 1.31.0+
- can't create server HOT 1
- Player connected and then unable to play HOT 4
- Start not possible HOT 4
- AssetBundle conflict with Custom Sabers Lite HOT 1
- Refactor web host to use asynchronous I/O
- BeatUpClient HOT 8
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