Comments (2)
from lol-pick-ban-ui.
Hey!
As Pieter mentioned, this data is just not provided, because it will be in the same order it's also displayed in champ select.
About the issue
To obtain the data, the pick-ban-ui backend service connects to your local League-Client via a local interface. There, it can fetch information about the current champ select. It will periodically pull this information, and the frontend will take care of visualising it. Information such as which team is red (right) / blue (left) and actual position ordering is not fully available.
For the own team, it could be possible to order roles by the selected position supplied (so always top comes first, regardless of where the player is in champ select) - although I'm not sure if it is in the data. Also this will come with the side effect, that top may not always actually pick first. So the order of things will then be rather random. But that's just how the League champ select in SR normal games works. For the enemy team, we don't have that information at all.
Possible solutions
While it is possible to try and do some tricks, like guessing what champion usually goes to what position and going from there, it may become possible to guess a bit more and maybe even in the enemy team where there is almost no information at all. But I see it out of scope for this project, but it could be a good starting version to go from. So you don't need to rewrite it all together, the software is built quite modular and is also extensible. So feel free to give it a try, I'm happy to see if anything becomes possible!
Best regards
Lars
from lol-pick-ban-ui.
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from lol-pick-ban-ui.