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brianchirls avatar brianchirls commented on April 28, 2024

As an alternative, consider defining the source as an object, to match how Image works.

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brentvatne avatar brentvatne commented on April 28, 2024

@brianchirls - absolutely would love to do this, just haven't had the time yet - feel free to take a stab at it!

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brianchirls avatar brianchirls commented on April 28, 2024

@brentvatne In response to your comment in #8 about adding onLoadStart, it might be worth taking a look at the states and events fired by the HTML video element. They're pretty good about covering a lot of cases. For example, now you have onProgress, which appears to fire when the video progresses. HTML has progress for reporting when new chunks for data are buffered from the network and timeupdate for when the video currentTime changes, whether by playing or seeking, forward or backward. It makes sense because the play head can go forward or backward, whereas buffering typically only makes "progress" and does not get undone.

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johanneslumpe avatar johanneslumpe commented on April 28, 2024

#9 addresses this - it's a work in progress though.

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brentvatne avatar brentvatne commented on April 28, 2024

@brianchirls - looks like this is resolved now, let's take the discussion of how to best handle progress events to #10!

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