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Hi! I'm Rebecca Novis, a student at Boise State University in the Games, Interactive Media, and Mobile Technology (GIMM) major. I have experience working in Unity for a variety of projects, including 2D, 3D, and VR projects. Iā€™m also proficient in some Adobe products, including Photoshop and Premiere Pro. I love working on projects that require me to think creatively and that push my skill set. I am most interested in game development, but I am also enthusicatic about web development.

Rebecca Novis's Projects

apr-materials icon apr-materials

The projects and materials that accompany the Apple Augmented Reality by Tutorials book

crud_api_mobile_website icon crud_api_mobile_website

CRUD API Mobile Website made for GIMM285. The website is a prototype for a reservation system to streamline the process of making a reservation at Boise State University's Games Center.

pursuit_of_time_build icon pursuit_of_time_build

The build for the interactive comic Pursuit of Time. Created by Kayla Huynh, Gamma Gamel, Hailey Higgs, and Rebecca Novis. Open Pursuit_Of_Time.exe to experience the interactive comic.

star-bay-build icon star-bay-build

The build for my first game, Star Bay. Built to run on PC, Mac, and Linux, but the target platform is macOS. on See the repository for the whole Unity project here: https://github.com/RebeccaNovis/Star_Collect

thelegendsitems icon thelegendsitems

A website that displays a statistical analysis of how items are implemented in The Legend of Zelda series. Created as my final project for GIMM260.

xr_hands icon xr_hands

ChucK sounds in VR using XR Hands. For GIMM360

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