Antoine Groudiev's Projects
Mon projet de TIPE pour l'année 2023, visant la création d'un algorithme de détection d'objets dans une image.
Compiler of the Purescript language in OCaml - Project for the "Programming languages and compilation" course 2023-2024 at ENS Ulm
An artificial intelligence to perfectly solve the game of Connect Four.
A minimalist OS written in Rust.
A simple LaTeX class for Computer Science classes
My Computer Science classes for the second semester (S2) of first year (L3) at ENS Ulm.
A cross-platform, powerful electron-based LaTeX editor
My Project Euler track in Rust.
Using a neural network and genetic algorithm to train an AI to play Flappy Bird.
A Game of Life simulation in Rust.
A simulation of birds using Neural Networks and a Genetic Algorithm.
An Artificial Intelligence to play the game Snake, using a Genetic Algorithm.
A mini LaTeX clone prototype in Rust.
A clone of the famous Java game, coded entirely from scratch in C++ with OpenGL
An implementation of a Multilayer Perceptron (MLP) neural network from scratch to recognize handwritten digits.
A basic C# tic tac toe game
Implementations of the Tic-Tac-Toe game and a simple AI in multiple languages.
Simulateur de mécanique des fluides à partir de la résolution numérique des équations de Navier-Stokes
A basic Computer Algebra System (CAS) made in OCaml
Just me having fun, experimenting, and doing my CS assignments with OCaml.
A 2D open source roguelike, entirely coded during a summer with Godot Engine
My solutions for some of the Prologin problems.
Report and slides for a written report about Quantum Computation. Assignment for the class "Langages formels, Calculabilité et Complexité" of 2023 at ENS Ulm.
A very serious card game
A simple Ray Tracer, using path tracing and written in Rust.
My GitHub profile
My GitHub Pages website: projects, tutorials...
A bunch of lints to catch common mistakes and improve your Rust code. Book: https://doc.rust-lang.org/clippy/
Code and report for my L3 Internship "Reasoning and Provenance on Neural Networks" at LIG.