Comments (5)
Just invoke #reset() to the Level of the Scene and all should work.
from rekit-game.
Well this won't work if stuff like the player does not reset properly.
This issue was created as a reminder. Once all levels (arcade + bosses) are tested we can ofc close this.
from rekit-game.
Invoking reset, will recreate all structures, so the Player should be the only special instance.
from rekit-game.
True that
the player resetting problem was a exception
from rekit-game.
To Check: Check whether Queues will be cleaned upon reset (otherwise Elements could be rendered at the last position of the level (?!)
from rekit-game.
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from rekit-game.