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Game mode: Bot Fight (x v 8), Team Fight (8 v 8), Quick Fight (1 v 1 v ... v 16), Capture the flag (8 v 8)
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Customizable: The table below show the advantage and disadvantage when increasing the component size
Component | Advantage | Disadvantage |
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Tank Width | + Health + Higher Cooldown Speed |
- Movement Speed - Rotation Speed |
Tank Length | + Health + Accuracy + Lower Recoil Impact |
- Movement Speed - Rotation Speed |
Barrel Width | + Shell Damage + Shell Size + Shell Health |
- Movement Speed - Rotation Speed - Barrel Rotation Speed - Higher Cooldown Time |
Barrel Length | + Accuracy + Shell Age |
- Movement Speed - Rotation Speed - Barrel Rotation Speed |
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Overheating mechanism: When fire shell increase the heat by some amount, if the heat excess a thresh hold, you can no longer fire
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Recoil: When fire a shell a recoil force is apply to the tank, the bigger the shell, the stronger the force. The force will be stronger if the fired shell is parallel to the tank. (TL;DR place the barrel perpendicular to the tank then fire)
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Repair pack to heal 10% health
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Garage as checkpoint and switch to new tank
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Mini boss that can only be beaten by fast moving tank
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Final boss that can only be beaten by slow strong - long range fire power tank
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Balanced tank is easier to clear the mobs