Comments (3)
This doesn't really seem like the sort of thing that belongs in the engine proper. I'm not actually sure what you mean by this, and I suspect it would vary from game to game, such that an engine implementation would be inadequate.
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Like in a database, where you can indicate how they relate to each other. I, believe it would be like a class implementation; where you can set up that character and the relationship between each of the different characters.
ie.
MC -> stepsister (called to MC)
stepsister (daughter to mom) (called mom by MC)
stepmom (called mom by daughter and MC)
from renpy.
This doesn't really have anything to do with Python classes - at least, at the engine level. You can implement something specific to your game, but everything would want it differently, and so this isn't a candidate to be implemented in Ren'Py.
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