Related Issues (20)
- Double check all auto-evo exploring tool settings and see if they are still used by the new auto-evo HOT 1
- Fix whatever causes the auto-evo prediction to show the player to predate on themselves
- Implement a metaball size slider for the macroscopic editor
- Tweak Photostudio light or other properties to other membrane types to look closer as they do in game
- Input actions with a modifier and an icon representing them in the inputs menu doesn't display the modifier at all HOT 3
- New auto-evo chunk food sources should use translated names for chunks in display HOT 1
- Remove Protoplasm Organelle on Next Save Compatibility Break HOT 1
- Make chunk visuals load through the VisualResourceIdentifier instead of exact paths HOT 2
- Process pausing (in the process panel) doesn't work when game is paused
- Auto-evo prediction population is now quite rarely very accurate now
- Add documentation on which auto-evo steps mess with the miche tree and are not re-usable
- Improve interaction of the player migration and fog of war map mode (reveal patches more easily) HOT 1
- Make text on the migration buttons more clear when there is an existing migration HOT 2
- Auto-evo ModifyExistingSpecies needs to be split into sub-steps as it takes too long to run otherwise
- Process toggle buttons sometimes don't match process state HOT 1
- Macroscopic editor top view camera preset angle doesn't show anything / doesn't work
- AI likes to stay stationary (and try to engulf) too much now HOT 3
- Improve species generation for microbe benchmark (or at least find a better seed)
- Create variant of GetEnergyBalanceForSpecies for auto-evo that just has the overall balance
- Add a tutorial for getting the nucleus and binding agents for advancing in the game
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