Related Issues (20)
- Create variant of GetEnergyBalanceForSpecies for auto-evo that just has the overall balance
- Add a tutorial for getting the nucleus and binding agents for advancing in the game
- Make AI stop sprinting in conditions where that makes sense
- Behaviour editor has slightly broken layout (in Godot 4) HOT 8
- Some models are missing in Art Gallery
- Art Gallery doesn't disable main menu shader when viewing 3D models HOT 2
- Pressing on extinct species in auto-evo explorer report doesn't show information about this species HOT 5
- Add the miche tree to the editor somewhere for the player to inspect
- Add a toggle button to the evolutionary tree to hide extinct species
- Species initial compound calculation has a bug caused by compound balance being incorrectly calculated for ferroplast
- Some buttons are not working on self-built version HOT 14
- Fix UpdateInitialCompounds using calculations related to the default patch (and not the ones the species is in)
- We probably need a loading screen for visual object shader precompile step
- Process equation arrow should be aligned lower to not look like it is top aligned HOT 2
- Input system needs a way for more specific inputs to block input from going to more general
- Make ChemicalEquation be able to line wrap if it is too wide
- [Suggestion] Add music selector in auto-evo explore tool HOT 1
- Art Gallery music background is too big when opened in full screen
- Make Thrive native C++ library compile on Windows with Visual Studio
- Increase minimum cell size for engulfing chunks HOT 2
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