Related Issues (20)
- Digestion progress can get completely stuck when binding / unbinding colony members HOT 2
- Fix the root cause for None state engulfables being in engulfed list ("Engulfed entity is in incorrect state (None)")
- Fix save status label modulate fade animation playing ('StatusLabel:modulate:r' must have at least one key to cache for blending)
- Make AI be able to use siderophore properly
- Create custom icon for siderophore shooting action
- Siderophore as a default feature
- Make engulfing system pool (reuse) endosome instances
- Add pooling for PredefinedVisualLoaderSystem to try to make it faster
- Add pooling for microbe organelle (and if possible membrane) graphics
- Rebinding a key with conflicts seems to no longer work
- Remove extra StrainAffected component checks after save compatibility is broken after 0.7.0
- AI stops for no reason HOT 1
- Investigate if high fire-rate toxins should consume less per shot
- Fix chunk dissolve effect not working for phosphate chunks
- Add a cooldown before resuming health generation after receiving damage
- Combine EvolutionaryTree and MicheTree GUI controls to a single tree base class
- Check on startup that no organelle has cost less than 20 for AddOrganelleAnyWhere strategy.
- Try to avoid as many species clones in new auto-evo as it is the most memory allocation intensive part still left
- Find a way to avoid `Miche.DeepCopy` in new auto-evo
- Double check all auto-evo exploring tool settings and see if they are still used by the new auto-evo HOT 1
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