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bkloster avatar bkloster commented on May 12, 2024

Note that the build server should automatically pick up any changes on the master branch. So whenever you push to master, a new package should show up at ftp://nimbal.net/jenkins/ (after a few minutes, you can check the status at http://nimbal.net/jenkins/ ).

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jjonj avatar jjonj commented on May 12, 2024

Very nice, I've been wanting to look at Jenkins! However i can't seem to find a download of the latest package in there, am i misunderstanding something?
Also do you think AI #81 is ready for merge? If so i can try to merge AI and Sound today. Alternatively i would just do a temporary local merge

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NickTheNick-zz avatar NickTheNick-zz commented on May 12, 2024

I just want to say guys, great work with everything you have done thus far! We are a long shot away from the pure concept we were murking in just a year ago today. I can't stress how grateful all of us other developers are for having you guys help turn the game into a reality! I will be gone for a short trip over the next few days, but I will be eager to try out the first release when I get back. Happy holidays and great work to you all!

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bkloster avatar bkloster commented on May 12, 2024

However i can't seem to find a download of the latest package in there, am i misunderstanding something?

ftp://nimbal.net/jenkins/Thrive_build_13.zip should be the latest, built on 20th of December.

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jjonj avatar jjonj commented on May 12, 2024

Glad to hear that NickTheNick! Happy holidays to you too!

ftp://nimbal.net/jenkins/Thrive_build_13.zip should be the latest, built on 20th of December.

Excellent!

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jjonj avatar jjonj commented on May 12, 2024

Since i can't get the sound branch to work with cmake atm, my current best idea is to just make a build from my AI branch and release that

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jjonj avatar jjonj commented on May 12, 2024

I decided to do a release without sound and posted it here:
http://thrivegame.forum-free.ca/t1276-thrive-releases#29017
The release is a merged version of the AI branch.
I disabled quicksaving in the release due to some bugs i discovered that causes crashes, i tried fixing them but they proved troublesome, I'll look into them later.

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jjonj avatar jjonj commented on May 12, 2024

As the prototype was released i am closing this.

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