Comments (2)
Turns out that ScanGrids passes the list of entities through GetGridsUnconnected which explicitly removes any grid with a rotor or piston part on it. Probably because checking for connected grids is complicated, but we really need to do it.
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I could rewrite the code that checks this, but it's pretty likely the netcode update will break it. For the time being, we now have the unsafe argument on scan commands. I'm sure someone is going to delete their whole world with it, but oh well.
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Related Issues (20)
- /settings setmotd doesn't work HOT 6
- Concealment effectively disables drones and cargo ships HOT 1
- Feature Suggestion: Grid Enforcement? & Global Block Enforcement HOT 3
- Feature Suggestion: Exporting of grids from cleanup and other HOT 1
- Feature Request: GetOutMySandbox(world file cleaner) HOT 1
- [v1.13.4.334-alpha] Grid Duplication Issues HOT 7
- [feature] faction manager HOT 3
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- small issue with /admin scan inactive # HOT 2
- /admin reveal force crashes server HOT 2
- server crash when use /admin scan grids or /admin scan remove HOT 1
- [v1.13.5.32-alpha] Crash on startup HOT 1
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- 00
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- docking 'Failed to load entity for export' HOT 2
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- Server crash on load v1.13.6.198-alpha HOT 2
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