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richies-dev avatar richies-dev commented on August 17, 2024

Removed unused shaders, revised vertex shaders (aside from particle, but that will be done in #23) and cleaned some fragment shaders. Still need to finish touching up:

  • point-light-depth-map.geom
  • phong-diffuse-specular.frag
  • phong-color.frag
  • floor-shader.frag

from light-show-boilerplate.

richies-dev avatar richies-dev commented on August 17, 2024

See commit: 609c2dd

This will be added to the backlog. I need to study a bit more on using two lights along with two shadow maps and verify the order I should be doing things.

from light-show-boilerplate.

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