Comments (2)
Now, MeshableShape::triangulation
has been parallelized!
There is a benchmark that compare new algorithm to old one.
from truck.
Thank you for your issue. Actually we are thinking the same thing and have completed the technical verification. We have not yet been able to merge it into the master branch because of the following minor issues that remain.
- The struct
ID
, which widely used by topological algorithms, is not implemented Send and Sync because the raw pointer is used as the actual state. - One of the goals of truck is to run in wasm. We recognize that parallel processing on a browser has a large overlap; in the case of wasm, it is necessary to apply a branching process that does not parallelize the process.
In fact, it won't take much time. Now that we have received the issue, we will try to merge it into master within the next week or a little later.
from truck.
Related Issues (20)
- Trouble with builder::try_attach_plane HOT 2
- How to handle multiple PolygonInstances HOT 2
- Can we make truck_platform::Camera.projection public HOT 2
- How to update WireFrameInstance ? HOT 3
- Camera Feature Request HOT 2
- STEP loading assumptions HOT 9
- How to export sphere to stp file HOT 3
- Consider Ayam
- Is there any way to 'rasterize' a polygon mesh from a solid yet? HOT 2
- Support for 2D sketching/constraint solving HOT 3
- WASM/Javascript bindings HOT 2
- Canonical `struct` naming HOT 6
- Step file with circle can't be triangulated HOT 2
- How to convert Solid or Shell to triangle mesh for rendering? HOT 2
- the top README.md improvement HOT 2
- Comment Format HOT 2
- `README.md` in each crate HOT 2
- Replace `Mutex` with `parking_lot::Mutex` and `Arc` with `rclite::Arc` HOT 4
- Remove `get_` prefix from getter methods HOT 1
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from truck.