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Riko Ophorst's Projects

algos-ds icon algos-ds

A repo for all my research towards different algorithms and data structures

battleships icon battleships

A project I made during my first year at the NHTV Breda University as part of the International Game Architecture and Design course. The idea was to create a networked game of battleships. While the server side code of this project isn't included, it does include a small demo of the rendering that I built during the project.

blowbox-2015 icon blowbox-2015

This is the first version of blowbox. It is my very first endeavor with C++ & DirectX 11. It's a 2D engine with embedded Lua scripting. The project contains a 2D physics simulation using verlet integration.

blowbox-2016 icon blowbox-2016

This is the second version of blowbox. This version of blowbox never really got anywhere. It contains a few cool things, such as a multithreaded job manager and custom memory allocators.

blowbox-2017 icon blowbox-2017

The 2017 version of Blowbox. It is no longer being worked on. It has a full fledged, advanced & dynamic DirectX 12 renderer, with good debugging tools using ImGui.

blowbox-2018 icon blowbox-2018

Part of the blowbox series of game engines. Hobby project.

clopp icon clopp

This is an NPM package which extends grunt. Clopp stands for cross language omni-functional preprocessor, which does exactly what it implies. It preprocesses your code.

dxr-path-tracing icon dxr-path-tracing

A DXR path tracer with OptiX denoising. 5 months worth of research, trial & error as part of a project to learn and understand DirectX Raytracing & raytracing concepts.

glsl icon glsl

GLSL Shading Language Issue Tracker

llvm-project icon llvm-project

The LLVM Project is a collection of modular and reusable compiler and toolchain technologies.

shaderc icon shaderc

A collection of tools, libraries, and tests for Vulkan shader compilation.

tremble-engine icon tremble-engine

This is a project I worked on during my second year at NHTV. I led the team of 8 people who worked on it (all programmers). It is supposed to be a multiplayer FPS engine, but unfortunately it turned out more to be a rendering demo than anything else. All rendering work on this engine was done by me, except for the shadow rendering (which was done by another programmer).

tremble-old icon tremble-old

Tremble is a game engine with support for DirectX 12

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