rikoophorst Goto Github PK
Name: Riko Ophorst
Type: User
Company: OTOY
Bio: Rendering & Software Engineer at OTOY
Twitter: riko_ophorst
Location: Breda Area, The Netherlands
Blog: https://www.riko.fyi/
Name: Riko Ophorst
Type: User
Company: OTOY
Bio: Rendering & Software Engineer at OTOY
Twitter: riko_ophorst
Location: Breda Area, The Netherlands
Blog: https://www.riko.fyi/
A repo for all my research towards different algorithms and data structures
A project I made during my first year at the NHTV Breda University as part of the International Game Architecture and Design course. The idea was to create a networked game of battleships. While the server side code of this project isn't included, it does include a small demo of the rendering that I built during the project.
This is the first version of blowbox. It is my very first endeavor with C++ & DirectX 11. It's a 2D engine with embedded Lua scripting. The project contains a 2D physics simulation using verlet integration.
This is the second version of blowbox. This version of blowbox never really got anywhere. It contains a few cool things, such as a multithreaded job manager and custom memory allocators.
The 2017 version of Blowbox. It is no longer being worked on. It has a full fledged, advanced & dynamic DirectX 12 renderer, with good debugging tools using ImGui.
Part of the blowbox series of game engines. Hobby project.
This is an NPM package which extends grunt. Clopp stands for cross language omni-functional preprocessor, which does exactly what it implies. It preprocesses your code.
Ludum Dare 31
A DXR path tracer with OptiX denoising. 5 months worth of research, trial & error as part of a project to learn and understand DirectX Raytracing & raytracing concepts.
GLSL Shading Language Issue Tracker
Linux kernel source tree
The LLVM Project is a collection of modular and reusable compiler and toolchain technologies.
Loedoem Dar-ray
Anton & Riko Ludum Dare 38 game
memory
Raytracing 2018
A collection of tools, libraries, and tests for Vulkan shader compilation.
Toy path tracer based on Vulkan Raytracing and DirectX Raytracing
This is a project I worked on during my second year at NHTV. I led the team of 8 people who worked on it (all programmers). It is supposed to be a multiplayer FPS engine, but unfortunately it turned out more to be a rendering demo than anything else. All rendering work on this engine was done by me, except for the shadow rendering (which was done by another programmer).
Tremble is a game engine with support for DirectX 12
Pathtracer built using NVIDIA's Vulkan RTX extension
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.