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Renaud Lefrançoise's Projects

arworld icon arworld

AR World is a virtual world generated from the real world.

battlenetwork-allstars icon battlenetwork-allstars

This is an old project. It is a PSP (Playstation Portable) game inspired by Megaman: Battle Network game on Game Boy Advance. This game is a fighting game with characters from various anime / manga / games that I like. The battle system uses the same mechanics than Megaman: Battle Network.

box2d icon box2d

Box2D is a 2D physics engine for games

exitiumbattlesimulator icon exitiumbattlesimulator

It is the battle simulator for ExitiumRPG. It was developed to help players to choose the build of their character.

exitiumrpg icon exitiumrpg

Exitium RPG was a Role play forum with RPG mechanics (battle system, shops, worldmap, ...)

fireemblemonline icon fireemblemonline

This is an old project. It is a browser online game inspired by Fire Emblem: Radiant Dawn.

kizuna icon kizuna

Kizuna helps designing a network protocol. by making packets creation easier.

luajit icon luajit

CMAKE building environment for LuaJIT

mmo-browser icon mmo-browser

This is an old project. It is a little Web Browser MMORPG that was supposed to be a sandbox with many features, but I just implemented very basic stuff.

morph icon morph

Morph is a device agnostic framework to develop applications on Unity without caring about the device it will run on. The framework is focused on AR and VR applications.

nodegraphprocessor icon nodegraphprocessor

Node graph editor framework focused on data processing using Unity UIElements and C# 4.6

rollersplat icon rollersplat

This project is a test I did to apply to a job on Unity3D. It demonstrates well designed architecture using Zenject, UniRx and interfaces.

shooterwithecs icon shooterwithecs

This is a little shooter game on Unity using the new ECS paradigm.

stduuid icon stduuid

A C++17 cross-platform implementation for UUIDs

tictactoe icon tictactoe

This game is a test I did to apply for a job on Unity3D. It demonstrates event-based programming using UniRx, artificial intelligence thinking according to a difficulty range, continue a game from a snapshot, game history.

tools icon tools

All the tools I developed for games or other stuff.

towercolor icon towercolor

It is a project I did as a technical test for a job. It uses Zenject, UniRx.Async and DOTween

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