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Comments (7)

FoxesChooseJiff avatar FoxesChooseJiff commented on May 17, 2024

I made a quick test with the first part being fully solid and increasing transparency by 0.1 for each block. It stops blocking at 0.502 or higher.

transparency

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gulp78 avatar gulp78 commented on May 17, 2024

is that with shadows enabled on the spotlight?

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FoxesChooseJiff avatar FoxesChooseJiff commented on May 17, 2024

Yes shadows are enabled.

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Extuls avatar Extuls commented on May 17, 2024

It's easy to reproduce. The difference seems to occur between 0.501 and 0.502.

image

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ColtonRayTipton avatar ColtonRayTipton commented on May 17, 2024

Just wondering but does the light mapping have occlusion with it?

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skedgywasedgy avatar skedgywasedgy commented on May 17, 2024

With Glass it starts at 0.001.

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zeux avatar zeux commented on May 17, 2024

0.5 cutoff for shadows is intentional - I don't think we'll change this (although maybe we will change the cutoff) - our current implement of shadowmaps just doesn't support translucency.

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