Comments (11)
I can't publish the map example, but i can add a simple demo that shows pan and zoom.
is just a matter of notify the gesture detector widget callbacks into the Graphx scene
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Just made a full sample, might look overcomplicated, but covers Image shader fill (graphics.beginBitmapFill with Matrix transforms), mouse / touch input, and easing.
Hope it makes sense...
Sorry, I should have provided a simpler sample.
Here's another gists with much less code.
live demo .
Let me know if the example is clear enough, so i can close this issue.
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Just made a full sample, might look overcomplicated, but covers Image shader fill (graphics.beginBitmapFill with Matrix transforms), mouse / touch input, and easing.
Hope it makes sense...
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@roipeker Can you please add these gists as examples in the repository? It would really help new comers as they would find the examples in one place rather than scattered around in gists.
@roipeker GraphX is extremely useful library. Thank you so much for the precious countless hours and neurons you have spent on making this library possible.
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No multipointer/gestures support inside graphx, only the basic mouse interactions. All GDisplayObjects have onMouseDown,onMouseUp, etc. So pan can be easily approached manually inside graphx (or use startDrag(),stopDrag()) but for gestures and multitouch you need a GestureDetector wrapping the SceneBuilderWidget and emitting events to be captured inside graphx code.
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Is support for gestures planned? If not can this be added to the docs? I am sure this will be frequently asked question :o
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No plans for now, is totally doable but is just a layer on top of gesture detector. If u put a GestureDetector on top of the SceneBuilderWidget coordinates will match the stage, and you can emit signals to your Graphx scene to use the data.
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@JulianBissekkou if you are working on it, please update any solutions. I also want them. thank you!
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@imiskolee I am not working on it, but I am sure that there is an example where you can check the code. Am i right @roipeker ?
I saw a map example a few months ago on twitter. Can you publish that?
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@roipeker it's also very helpful for US! please a GIST!
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Fixed in https://github.com/roipeker/graphx/tree/dedf6cc8f455e4c6213e62731879b8d1aab381d3
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Related Issues (20)
- no any examples for method `drawPoly`
- How to generate super nova tween using graphx? HOT 1
- MouseCusor for GShape HOT 1
- Support for web? HOT 5
- Ticker for front scene only HOT 7
- Draw poly ignores closePolygon HOT 2
- GDisplayObject.requiresRedraw is a noop HOT 2
- Don't transform to local coordinates when mouse input is already captured HOT 3
- DisplayObject.hitTest could bail out early when localPoint has a negative coordinate HOT 5
- ScenePainter._detectMouseMove() should be optional HOT 12
- [Question] How could I embed the drawing (rasterizing?) into some video stream? HOT 7
- Planned update to v3? HOT 2
- Add support for dashed line HOT 10
- Restore cursor default shape when mouse is leaving the stage HOT 4
- Graphx coordinate system and platforms HOT 3
- MacOS: Facebook Rections > SocketException HOT 1
- Color Palette Error HOT 8
- Dependency incompatibility with flutter_map HOT 1
- Time out for double clicks is handled incorrectly. HOT 1
- How to make GSprite from Uint8List Image HOT 2
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