Comments (6)
I think flutter (skia) rendering cant run outside the main thread, therefore graphx wouldn't run either.
I don't know what are you trying to do specifically... but you can join our discord or telegram channels if you wanna exchange ideas.
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Thanks for the issue.
Not planning any updates currently as i didn't do a stress test with Texts.
Would you mind sharing a gist with the sample code?
Did you try creating a Texture out of it?
from graphx.
Sorry foe late response. I'll share the gist asap. I've tried painting in separate isolates, but getting ui actions are available only on main isolate.
!Did you try creating a Texture out of it?
I didn't get this. What do you mean by texture?
from graphx.
Create a dart Image (or GTexture) from a GDisplayObject and paint that (or use GBitmap) instead of the text.
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Oh okay. I've tried painting as images, using multiple engines for this purpose. The only way to send images to main isolate is by uint8list. converting bytes back to ui:image takes ~150ms. So i have to show blank screen until image decoding is complete. I need to draw images within 16ms.
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@roipeker Thank you very much for responding to my queries. I'm eager to join the telegram & discord channels for further discussion.
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Related Issues (20)
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- Support for web? HOT 5
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- ScenePainter._detectMouseMove() should be optional HOT 12
- [Question] How could I embed the drawing (rasterizing?) into some video stream? HOT 7
- Planned update to v3? HOT 2
- Add support for dashed line HOT 10
- Restore cursor default shape when mouse is leaving the stage HOT 4
- Graphx coordinate system and platforms HOT 3
- MacOS: Facebook Rections > SocketException HOT 1
- Color Palette Error HOT 8
- Dependency incompatibility with flutter_map HOT 1
- Time out for double clicks is handled incorrectly. HOT 1
- How to make GSprite from Uint8List Image HOT 2
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