Comments (3)
This issue now makes Remodel partly obsolete for us. It is no longer possible for us to publish our games with remodel.writeExistingPlaceAsset because WeldConstraint's are messed up in the process.
from remodel.
This issue is still happening. I've attached a repro project file below.
Steps to reproduce
From the root of the repro project, run these commands:
-
Run
rojo build default.project.json -o Temp\CurrentBuild.rbxl
-
Open the generated place file. Observe that
Workspace.WeldedModel.A.WeldConstraint
has its ref values (part0
andpart1
) intact.
-
Close the place file, and run
remodel run AddGameVersion.lua
. -
Open the place file. Observe that
Workspace.WeldedModel.A.WeldConstraint
has had its ref values wiped.
from remodel.
This is potentially same issue as rojo-rbx/rojo#458, I just encountered on =0.9.1
from remodel.
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