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Hello there, Iā€™m @RubenFrans I'm a game developer driven by passion. While being in love with all aspects surrounding games I focus on the technical side of game development. I am always excited to learn about new technologies, techniques or innovations in Engine and Gameplay programming. While keeping the soft spot in my heart for Graphics programming warm.

Ruben Frans's Projects

b3d icon b3d

A simple 3D game engine using DirectX

bumblebee icon bumblebee

Continuation of my first 2D Game Engine converted to CMAKE with extra features and stability fixes

contextsteering-unity icon contextsteering-unity

A research project regarding "context steering behaviors" for use in games with a practical implemention in the Unity game engine.

directx12-terrain icon directx12-terrain

This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.

multithreadedraytracer icon multithreadedraytracer

My software Raytracer extended with my SJSL jobsystem library to support multithreaded rendering

sjsl icon sjsl

SJSL - Simple Job System Library written in C++

textconverter icon textconverter

Small Command Line and GUI tool to convert subset of UTF-8 and Codepage 437 bidirectional. Can be build using cmake (requires installation of QT framework)

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