Comments (1)
Implemented in 5d9763a.
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Related Issues (20)
- Implement `noAggroRefresh`
- Support multiple fonts, font fallbacks and font styling/switching in theme entries
- Immutable data edits
- Format the codebase consistently
- Support pagination inside config menus
- Make key delay operate on delta time instead of frame count
- Hiding/showing of the inventory menu inside inventory protos is incorrect
- Potion puddles from potions with an `IItemPotionAspect` don't work
- Make the default operation for :mod(...)-like functions "set" instead of "add"
- Implement startup/time elapsed messages
- More ergonomic way of creating draw callbacks
- Character references are unintentionally saved onto activity instances HOT 2
- Think about how aspect state and prototype definitions should work together HOT 1
- Move default aspect function implementations from interfaces to concrete classes
- Bugs with updating the screen in the middle of scrolling
- Making screen scrolling compatible with draw layers
- Missing racial images should not cause errors in character making
- Standardize the two kinds of "blocking" in event callbacks
- Declaratively specify UI widgets instead of needing to call `Gui.add_hud_widget()`/`Gui.add_global_widget()`
- Code contributing HOT 2
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