Comments (2)
To me, this explanation clearly rules out an AAudio backend being
Sync
, but I don't see anything here preventing the use of AAudio from separate threads at separate times. So at least superficially, it seems like an AAudio backend could indeed beSend
.
As an alternative, could features be used to conditionally implement Send
for platforms where it is known to be safe to do so? Then this feature will be missing from Android until someone tries it (and presumably) has the prerequisite knowledge to be able to contribute.
That seems to me the easiest path forward, and there is precedent in other Rust crates to do something similar. For example, the latest Bevy release conditionally implements Send
for some of its futures when not on WASM.
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Same problem here, having Send
would be great
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Related Issues (20)
- `cpal::SampleFormat` does not implement `Hash` or `Ord`
- Sample Length is Constant and at A Non-power of Two
- Slow enumeration of output devices on Windows HOT 1
- In Wasm, Only Output Can be Used ? HOT 2
- On mac, the voice obtained with `input` contains system audio , not just microphone sound. HOT 2
- Entire system sound mutes while debugging
- [linux] [chromeOS] Recording with BufferSize < 1024 leads to bad audio
- debug_assertions not supported for selecting dependencies and will not work as expected HOT 1
- Record system audio on multiple platforms
- Suppport ScreenCaptureKit loopback HOT 5
- ```cpal::default_host().default_input_device()``` doesn't work in WASM environment
- [QUESTION] Cpal + wasm + WebAudioAPI setup
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- `NoDevice` error on web
- Audio sampling data problem HOT 2
- ASIO4ALL.org looks... unsafe. HOT 3
- Using Asio4All results in StreamConfigNotSupported
- Adding visionOS support
- Min buffer size range detected on Android is huge (~1sec) HOT 1
- Extremely distorted audio on Windows with Razer 7.1 Surround Sound
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